Before I get to the real story here, I want everybody to know (or remember, if you’ve already seen it) that Microsoft’s E3 press conference was terrible. It was ass. It was the exact same presentation we’ve been seeing for years now. Call of Duty, Halo, EA Sports, Kinect, not necessarily in that order (although to their credit, they did throw in some stupid social network garbage that nobody in their right minds are going to give a crap about). The only thing there was to actually enjoy about the press conference were the third-party games, which brings us to South Park: The Stick of Truth, developed by Obsidian Entertainment and published by THQ.
Now THAT looks like a good time. South Park creators Trey Parker and Matt Stone appeared at the press conference, and as they hyped the game, admitted that this is the first time they’ve ever had to map out their fictitious city, as you never really see people travel from landmark to landmark in the show. They also said that it’s important to them to make the player feel as though they are in an episode of South Park, and the use of the show’s signature, crude animation in both cinematics and gameplay is certainly a testament to that. It’s probably a good time to reveal that as much of a sucker as I am for South Park, I’m even more of a sucker for masterfully written turn-based RPGs, and that’s exactly what I expect out of a game written by Parker and Stone.
Mark your calenders, South Park: The Stick of Truth is slated for release on March 5th, 2013 on Xbox 360 and Playstation 3.