Guillermo Del Toro Discusses 3D Conversion for Pacific Rim

Guillermo del Toro isn’t afraid to speak his mind. He’s made enough films to validate his opinion whenever it comes to studios stepping in and trying to ruin his productions. I like that del Toro’s word means something to studios like Warner Bros., because most directors these days simply take a pay raise versus actually sticking up for their artistic vision.

Pacific Rim was intended for a 2D release, but WB wants it done in 3D to capitalize on ticket sales and whatnot. Originally, del Toro was very against it, vocalizing his beliefs with statements like:

“To force the 3D effects for robots and monsters that are supposed to be big you are making their [perspective] miniaturized, making them human scale.”

But recently del Toro has had a change of heart, mostly because the studio is willing to do the conversion right and not rushed. Here’s a few snippets (via First Showing) from del Toro regarding the conversion:

“What happened was, in the weeks and months following Comic-Con, what I asked from the studio was to agree to four points that I wanted to do. The more the ILM shots arrived, the more I realized that there were only a few shots that would miniaturize. I asked the studio, number one, that we would not hyper-stereo-lize the thing. That we would not force 3D on the beauty shots. That we would keep the giant dimensions. They agreed.”


“Normally a conversion takes a few weeks. I asked to start it immediately so we could take the full 40 weeks to do the conversion. As an example, Titanic took about 50 weeks to convert. The final thing that I asked that they agreed to, which was amazing, was that I asked them to give me an extra budget, which is considerable, to actually have ILM composite the shots that are CG native 3D. We’re not giving elements. ILM is giving the composite in 3D from the get-go. That’s a huge, huge element. Now I’m going to be involved in supervising it. What can I tell you? I changed my mind.”

So the 3D version of Pacific Rim might not be a complete waste after all. I’ll still be catching it in 2D when it opens on July 12th, 2013. What about you?


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