Del Toro Forced To Convert Pacific Rim To 3D

I know I’m a little behind on this one, but the story is big enough to be covered, even if a week late. Visionary director Guillermo del Toro has a new film seeing wide release next year called Pacific Rim. His highly original science fiction flick will feature giant robots battling it out against even bigger monsters.

It sounds fantastic and right up del Toro’s alley, which makes me one happy little camper.

One thing I’m not too excited about is the fact that Warner Brothers wants him to convert it to 3D. Wait, scratch that; they’re forcing him to do it.

Read this quote on why converting it will be a bad thing:

I didn’t want to make the movie 3D because when you have things that big, the thing that happens naturally is you’re looking at two buildings at 300 feet.  If you move, the buildings don’t go like this (moves his hands closer together), there’s no parallax.  They’re so big that you barely notice anything no matter how fast you’re moving, so to force the 3D effect on robots and monsters that are supposed to be that high, you’re making them miniaturized, you’re making them human-scale.  I knew that the 3D effect sounded like a great idea, but it was gonna be counter.

So remember, next year when you’re picking up your tickets for the film make sure to opt out of the 3D surcharge and catch it on a plain-old 2D screen, because that’s what del Toro wanted.

Pacific Rim opens on July 12th, 2013.

Here’s the official synopsis:

In Pacific Rim, legions of monstrous creatures known as Kaiju started rising from the sea and begin a war that would take millions of lives and consume humanity’s resources for years on end. To combat the giant Kaiju, a special type of weapon was devised: massive robots, called Jaegers, which are controlled simultaneously by two pilots whose minds are locked in a neural bridge.

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