Mission: Impossible – Fallout Review

Mission: Impossible - Fallout
  • Directing8.5
  • Writing7.5
  • Acting8
Overall8.0

Mission: Impossible - Fallout is a shining example of a franchise done right, expanding the set pieces to impossible heights and coming up with creative and thrilling new ways to revisit the same characters. Christopher McQuarrie's direction is fierce and versatile, while Tom Cruise puts it all on the line as a world-class actor/stuntman.

Mission: Impossible – Fallout is the sixth installment in the never-ending Tom Cruise stuntman extraordinaire show, with Rogue Nation director Christopher McQuarrie returning to the series to maintain consistency and to take the M:I series to impossible heights. Fallout is the franchise’s biggest and most wildest adventure yet, with Tom Cruise and company showing no signs of stopping anytime soon.

Fallout is the first film in the M:I series to act as an almost immediate sequel to the previous film. Up until this point, most have acted as standalone sizzle reels for directors wanting to run with a massive budget and provide a bit of commentary on the action movie world. M:I III and Ghost Protocol did form some ties (J.J. Abrams‘ Bad Robot production company started with III), but now Fallout represents a follow-up to Rogue Nation and that’s more than okay, because we’ve finally got a villain worth getting pissed off over (Sean Harris) and a new ally for Ethan Hunt (Tom Cruise) to work with, played by Rebecca Ferguson.

Fallout‘s has many great things going for it, but the two most important are Henry Cavill finally getting a juicy role to sink his teeth into and all of the incredible stunt work done by Tom Cruise and the entire team.

Cavill has been mostly forced onto audiences as Superman in the DC universe and while I think the guy does a great job, I can’t help but feel sort of sick of seeing him around. It’s not his fault, but the fault of the directors and writers that he’s constantly surrounding himself with.

With Fallout, Cavill is able to embody one of the scariest on-screen agents that I have ever seen. He’s brutal, deadly and untrustworthy and I love how Cavill is able to channel such an asshole with a gigantic grin. The “arm pumping” scene is an all-timer that he should be putting on his resumes from here on out.

The stunt work in this series is nuts, but Fallout has honestly made it even more ridiculous. I have no idea how they were able to achieve half of the scenes in this film, yet I applaud them for going all of the way. Mission: Impossible – Fallout reaches new heights for unbelievable action sequences, but it does so with a straight-face that isn’t afraid to let out a chuckle here and there.

Director Christopher McQuarrie has tackled the impossible task of making larger and more unthinkable set pieces and action sequences with ease, with most of the film playing out as one scene simply upping the ante and beating the previous scene in terms of sheer insanity.

I will admit that the film’s loaded running time did weigh on me over time and that I was almost becoming numb to the sensation of thrilling action, but I don’t fault the filmmakers and instead my own preference of how I like my action served to me. I like to be wowed and then given a few minutes to catch my breath, whereas Fallout just keeps throwing you off the side of a building until you eventually pass out from pure adrenaline-fueled entertainment.

As it stands, I still think Ghost Protocol is the very best Mission: Impossible film to date, but I won’t argue with the comments that promote this series as one that keeps getting better and better with new installments. I personally prefer the story and characters of Ghost Protocol, but I still very much enjoyed both Rogue Nation and Fallout.

At this rate, Tom Cruise has basically created his own 007 franchise without ever having to swap out the leading role. Ethan Hunt is the modern day James Bond, only he doesn’t have the patience or elegance to put on a suit before diving out of an airplane or throwing himself off the side of a mountain.

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